Fix: remove duplicated/broken pool-opening blocks in skald-setup main
Nightly Build / build (push) Failing after 6m11s

A botched edit left three overlapping fragments in `run()`, one
referencing an undefined `exe_dir`. Only the last was syntactically
balanced, so the file did not compile. Collapse to a single cwd-relative
`init_system_pool(SYSTEM_DB_PATH)` block, consistent with the rest of
the project.
This commit is contained in:
2026-07-20 14:45:00 +01:00
parent 780524a765
commit 8edac4de99
-12
View File
@@ -89,18 +89,6 @@ fn usage() -> String {
async fn run(mode: Mode) -> Result<std::process::ExitCode> {
// Opening the pool creates `database/system.db` and its schema if absent —
// the same call the server makes, so setup and server agree on the layout.
let pool = std::sync::Arc::new(
db::init_system_pool(SYSTEM_DB_PATH)
.await
.context("opening the system database")?,
let db_path = exe_dir.join(SYSTEM_DB_PATH);
// Opening the pool creates the database and its schema if absent — the same
// call the server makes, so setup and server agree on the layout.
let pool = std::sync::Arc::new(
db::init_system_pool(&db_path)
.await
.context("opening the system database")?,
let pool = std::sync::Arc::new(
db::init_system_pool(SYSTEM_DB_PATH)
.await